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OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2295 MHz with 4007MB RAM
Video: Intel(R) HD Graphics Family (6754)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.Mover Attached[0]) <- UObject::Serialize <- (Mover 20_22.Mover16) <- AActor::Serialize <- TestReach <- (Mover 20_22.Mover16) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.Mutator XLevel[0]) <- UObject::Serialize <- (Mutator 20_22.Mutator20) <- AActor::Serialize <- TestReach <- (Mutator 20_22.Mutator20) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 20_22.GameInfo20) <- AActor::Serialize <- TestReach <- (GameInfo 20_22.GameInfo20) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 20_22.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 20_22.LevelInfo0) <- UStruct::SerializeBin <- (Class Engine.TerrainInfo Level[0]) <- UObject::Serialize <- (TerrainInfo 20_22.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 20_22.TerrainInfo0) <- UObject::Serialize <- (TerrainSector 20_22.TerrainInfo0.TerrainSector0) <- UTerrainSector::Serialize <- TestReach <- (TerrainSector 20_22.TerrainInfo0.TerrainSector0) <- TArray<< <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 20_23.TerrainInfo0) <- UStruct::SerializeBin <- (Class Engine.ZoneInfo Terrains[0]) <- UObject::Serialize <- (ZoneInfo 20_23.ZoneInfo1) <- AActor::Serialize <- TestReach <- (ZoneInfo 20_23.ZoneInfo1) <- UStruct::SerializeBin <- (Struct Engine.Actor.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.Mutator Region[0]) <- UObject::Serialize <- (Mutator 20_23.Mutator3) <- AActor::Serialize <- TestReach <- (Mutator 20_23.Mutator3) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 20_23.GameInfo3) <- AActor::Serialize <- TestReach <- (GameInfo 20_23.GameInfo3) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 20_23.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 20_23.LevelInfo0) <- UStruct::SerializeBin <- (Struct Engine.LevelObject.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.AmbientSoundObject Region[0]) <- UObject::Serialize <- (AmbientSoundObject 20_23.AmbientSoundObject5037) <- TestReach <- (AmbientSoundObject 20_23.AmbientSoundObject5037) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine:etachLevel <- UGameEngine::CheckPurgeLevel <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Video: Intel(R) HD Graphics Family (6754) - ?
, !
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