1 20 20

: :

  1. #1

    08.03.2010
    2

    Exclamation :

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel PentiumPro-class processor @ 2602 MHz with 2047MB RAM
    Video: NVIDIA GeForce 9800 GT (8618)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 183]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 21_19.unr) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  2. #2

    30.12.2009
    645

    Dorvard
    \Core\[Line: 183]
    "JIauka

  3. #3
      Saverteli
    28.04.2009
    406

    Dorvard
    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel PentiumPro-class processor @ 2602 MHz with 2047MB RAM
    Video: NVIDIA GeForce 9800 GT (8618)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 183]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 21_19.unr) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    )
    4 ?
    [I]Pridentem dicere verum...[/I]

  4. #4
      Saverteli
    28.04.2009
    406

    http://forum.l2thronegods.com/index....2%D0%B0%D0%BC/



    ( ..)
    .
    -----------------------------------------------------------------------------
    CPU : . ( ).
    Video : . ( ).

    ""
    ***
    "" .


    N.B. !
    !
    -, print screen .




    !

    https://support.4game.ru/kb_cat.php?id=101
    http://forum.4game.ru/index.php?showtopic=286451
    http://forum.4game.ru/index.php?showtopic=296722



    :


    (1234vik4321 @ 14.5.2009, 18:02)

    ! -1013
    ( )
    p: " . ?"




    ******
    [I]Pridentem dicere verum...[/I]

  5. #5
      Saverteli
    28.04.2009
    406

    Q. :
    : 2008.2.18 03:08:47
    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel Unknown processor @ 3003 MHz with 1023MB RAM
    Video : NVIDIA GeForce FX 5200 (6218)

    Insuffic楢歮㍷⸲汤lem邐邐梐萐႕ᗿ䐘ႚᇨﴏꂥ

    History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1703185992 FArray <- FArray::Realloc <- 1286640073*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture crest.crest_5_1285 NULL) <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    A. Crest.utx Systextures. , , Crest - .

    - Crest.tmp, . Crest.utx Crest.tmp (Crest.tmp Crest.utx). - , - , .
    *******
    Q.
    : CreateVertexShader failed (D3DERR_INVALIDCALL).

    A. option.ini system . ( ) DirectX. , . AMD 9500/9700/9800 - Catalyst 7.7.
    *******
    Q.OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel Unknown processor @ 1701 MHz with 767MB RAM
    Video : RADEON 9000 SERIES (6614)

    SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917

    A. Fighter.ukx Animations
    *******
    Q.OS : Windows Vista 6.0 (Build: 6001)
    CPU : GenuineIntel PentiumPro-class processor @ 2673 MHz with 2046MB RAM
    Video : NVIDIA GeForce 9800 GT (7531)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <- (Texture LineageMonstersTex.death_knight.death_knight_t00 99684524==99684524/133323252 99683358 132383) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Death_Knight_T00 NULL) <- UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine

    A. LineageMonstersTex.utx Systextures . .
    *******
    Q. , , . " ", ? .

    A. Option.ini System .
    *******
    Q. Windows, : "Files are corrupted! Please full check"

    A. bikw32.dll System , GameGuard. Windows/System32 nppt9x.vxd, npptNT2.sys ( GameGuard-).
    *******
    Q. Windows:
    : " "0x1000b097" "0x7e36f85b". "written"

    A. GameGuard Outpost Firewall. "wl_hook.dll"
    *******
    Q. :
    : "General protection fault! History: alcOpenDevice <- UALAudioSubsystem::Init <- UEngine::InitAudio <- UGameEngine::Init <- InitEngine"

    A. ( ) ATI Tray Tools. - OpenAL (Google ).
    *******
    Q. :
    1.: Insufficient Memory.
    Please check the Virtual Memory Option and avilable hard drive space.
    You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

    2.: Assertion failed: InPos<=Size [File:....CoreIncFFileManagerWindows.h] [Line: 183] ( 166, 185)

    3.: Bad name index 6761/936

    A. "System" . . .
    *******
    Q . :
    : OS : Windows XP 5.1 (Build: 2600)
    CPU : AuthenticAMD Unknown processor @ 2314 MHz with 2046MB RAM
    Video :
    ***
    Negative delta time!
    ***
    History: UGameEngine::Tick <- UpdateWorld <- MainLoop

    A. AMD Dual-Core Optimizer . ncSoft .
    *******
    Q. : Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 183]
    ***
    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh Fighter.MFighter_m001_b) <- LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 204036==204036/19349850 9839730 38913) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- UL2ConsoleWnd::LoadDefaultCharacterInfo <- UGameEngine::Init <- InitEngine

    A. . () . - .
    *******
    Q. :
    : Insuffic楢歮㍷⸲汤lem邐邐梐萐႕ᗿ䐘ႚᇨﴏꂥ

    A. , Crest . - , - .
    *******
    Q.
    : : READ

    A.
    Memtest 86+ S&M - .

    P.S.: Style.
    *******
    Q. :
    : OS : Windows XP 5.1 (Build: 2600)
    CPU : .
    Video : .
    ***
    General protection fault!
    ***
    History: UNetworkHandler::Tick <- Function Name= <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    A. . 2009, 7 6 . La2, . 2009 8.0.0.506.
    *******

    Q. :
    : OS : Windows XP 5.1 (Build: 2600)
    CPU : .
    Video : .
    ***
    General protection fault!
    ***
    History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine

    A. orc.dll System .
    *******
    Q.
    : OS: XP 5.1 (Build: 2600)
    CPU : .
    Video : NVIDIA GeForce 7600 GT (9147) ( )
    ***
    IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR).

    A. DirectX, , , , .
    *******
    Q. 8800GT/8800GTS 512 , .

    A. 177.xx. - 177.92_beta , nZone.
    *******
    Q. :
    : OS : Windows Vista 6.0 (Build: 6000)
    CPU : .
    Video : .
    ***
    ReadFile beyond EOF 972796+1/972796

    A. .
    *******
    Q.
    : Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]
    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 24_18.unr) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    A. MyLevel 24_18.unr. Maps. . // .
    *******
    Q.
    : General protection fault!
    ***
    History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <-ItemListPacket <-UNetworkHandler::Tick <- Function Name=ItemListPacket <-UGameEngine::Tick <- UpdateWorld <- MainLoop

    A. . . .
    *******
    [I]Pridentem dicere verum...[/I]

  6. #6
      Saverteli
    28.04.2009
    406



    General protection fault!

    History: APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    , , . , .
    ------------------------

    General protection fault!

    History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0011061E 1288 <- MessagePump <- MainLoop

    )))))
    ------------------------

    Actor not found: L2Float 22_22.L2Float3

    History: ULevel::GetActorIndex <- ULevel: estroyActor <- (L2Float 22_22.L2Float3) <- ExFishingEndPacket <- UNetworkHandler::Tick <- Function Name=ExFishingEndPac <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    .

    -------------------------

    (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <- UObject::ConditionalDestroy <- (: ErrorNameNone) <-

    FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <

    , . .

    . memtest. : , . )) .
    ---------------------------

    .

    Windowsinfo.ini systems.

    .: , ))))))))

    ------------------

    " unknown software exception(080000003) 07839aad".


    , . . . Symantec AntiVirus.


    General protection fault!

    History: UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine

    .
    - . .
    . , .

    *********************************

    read\written
    1 - DEP - .
    :
    http://forum.4game.ru/index.php?show...;#entry2646372

    - :
    http://forum.4game.ru/index.php?show......t=0&start=0

    gameguard : http://www.gameguard.co.kr/gameguard...ng/FAQ_114.htm

    (BSOD)
    , BSOD
    :

    :
    , .
    :
    "ptions.ini" ( "System" ). , "ptions.ini" .

    :
    Windows, :
    "files are corrupted!!!! Please, full check// [../SysTextures/L2Font-e.utx]"
    :
    .

    :
    Windows, :
    " "0x1000b097" "0x7e36f85b". "written".
    :
    GameGuard Outpost Firewall. "wl_hook.dll".

    :
    Windows, :
    "General protection fault!
    History: alcOpenDevice <- UALAudioSubsystem::Init <- UEngine::InitAudio <- UGameEngine::Init <- InitEngine"
    :
    , ( ) ATI Tray Tools.

    :
    Windows, :
    "Insufficient Memory.
    Please check the Virtual Memory Option and avilable hard drive space.
    You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
    History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1179010640 FArray <- FArray::Realloc
    <- 926365494*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad
    <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture L2Font-r.SmallFont-r NULL)
    <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine"

    :

    "Assertion failed: InPos<=Size [File:....CoreIncFFileManagerWindows.h] [Line: 183]
    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load
    <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports
    <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker
    <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load
    <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject
    <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL
    <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine"

    :

    "Failed to load 'Texture L2Font-e.LargeFont-e': Failed to find object 'Texture L2Font-e.LargeFont-e'
    History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.LargeFont-e NULL)
    <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine"

    :

    "General protection fault!
    History: ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad
    <- (TerrainInfo 22_18.TerrainInfo0) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport
    <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad123 1773516)) <- FBspSurf<<
    <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject
    <- (Model 22_18.Model23 1773516==1773516/8598828 1589576 4538709) <- ULinkerLoad::Preload
    <- ULevel::Serialize <- LoadObject <- (Level 22_18.myLevel 1773516==1773516/8598828 183225 9289)
    <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject
    <- (Engine.Level None.MyLevel 22_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL
    <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop"

    : "System" . , .

    :

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2012 MHz with 1023MB RAM
    Video: NVIDIA GeForce 6600 GT (9145)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <- (Texture FElf.Hair_color.FElf_m005_t03_m00_bh_ori 191246==191246/64866347 40091481 87547) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material FElf.FElf_m005_t03_m00_bh NULL) <- FNActorResourceLoader::Load <- LoadActorResourceArray <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    : ... systextures
    [I]Pridentem dicere verum...[/I]

  7. #7
      Saverteli
    28.04.2009
    406

    :

    CRITICAL ERROR OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 3204 MHz with 1023MB RAM
    Video: NVIDIA GeForce 6200 TurboCache (7184)

    Expected 43436History: MeshAnimation LineageDecos.Flag_anim: Serial size mismatch: Got 43435,LoadObject <- (MeshAnimation LineageDecos.Flag_anim 47436==47436/2080173 4001 43436) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageDeco.flag_a NULL) <- UObject::StaticLoadClass <- UNetworkHandler::Tick <- Function Name=ServerObjectInf <- UGameEngine::Tick <- UpdateWorld <- MainLoop





    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel PentiumPro-class processor @ 736 MHz with 511MB RAM
    Video : SAPPHIRE RADEON 9200SE ATLANTIS 128MB (6458)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TRoughArray<< <- UMeshAnimation::Serialize <- (MeshAnimation LineageMonsters.gargoyle_anim) <- LoadObject <- (MeshAnimation LineageMonsters.gargoyle_anim 34471661==34471661/206671977 34207033 455460) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh LineageMonsters.gargoyle_m00 NULL) <- IsLoadedResource <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop



    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2170 MHz with 2046MB RAM
    Video: Radeon X1650 Series (6698)

    SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917

    History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    : ... animations. ( .. ) animations


    :

    CreateVertexShader failed(D3DERR_INVALIDCALL).

    History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop




    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 3195 MHz with 511MB RAM
    Video: RADEON 9600 SERIES (6476)
    GetRenderTarget failed(D3DERR_INVALIDCALL).
    History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop




    OS: Windows XP 5.2 (Build: 3790)
    CPU: AuthenticAMD Unknown processor @ 2902 MHz with 1791MB RAM
    Video: RADEON 9800 SERIES (6677)

    Error setting display mode: CreateDevice failed (D3DERR_OUTOFVIDEOMEMORY).
    History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine



    : Options.ini System. .


    :

    Insufficient Memory.
    Please check the Virtual Memory Option and avilable hard drive space.
    You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

    History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2011152056 FArray <- FArray::Realloc <- -1325135831*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    : . .


    :

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2012 MHz with 1023MB RAM
    Video: NVIDIA GeForce 6600 GT (9145)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <- (Texture FElf.Hair_color.FElf_m005_t03_m00_bh_ori 191246==191246/64866347 40091481 87547) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material FElf.FElf_m005_t03_m00_bh NULL) <- FNActorResourceLoader::Load <- LoadActorResourceArray <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    : systextures

    :

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 2401 MHz with 510MB RAM
    Video: RADEON 9200 SERIES (6614)

    Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]

    History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

    : maps, staticmeshes, textures. - , Lobby

    :

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 2601 MHz with 1534MB RAM
    Video: RADEON 9600 Family (Microsoft Corporation) (6462)

    IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR).

    History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    : . .

    :

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2011 MHz with 2046MB RAM
    Video: NVIDIA GeForce 8600 GT (102)
    Negative delta time!
    History: UGameEngine::Tick <- UpdateWorld <- MainLoop

    .
    64 x2
    Dual Core Processor 3800+
    2.01 . 2 .
    8600 .

    : - . http://www.amd.com/us-en/assets/cont...ties/Setup.exe . ( )

    :

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel PentiumPro-class processor @ -346 MHz with 510MB RAM
    Video: ATI Mobility Radeon X1600 (6599)

    ReadFile failed: Count=0 BufferCount=1024 Error= (CRC).

    History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh LineageNpcs.e_common_people_MDwarf_m00) <- LoadObject <- (SkeletalMesh LineageNpcs.e_common_people_MDwarf_m00 57561060==57561060/125772349 57257139 490954) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageNPC.e_common_people_MDwarf NULL) <- UObject::StaticLoadClass <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    : . ANIMATIONS, SYSTEXTURES.
    P.S. , -

    by 4game:
    [I]Pridentem dicere verum...[/I]

  8. #8
      Saverteli
    28.04.2009
    406

    :

    Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial27 to Combiner failed

    History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend17 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


    system. ( ).

    :

    CPU : AuthenticAMD Unknown processor @ -1811 MHz
    , , AMD Dual-Core Optimizer, .

    :

    nsufficient Memory.
    Please check the Virtual Memory Option and avilable hard drive space.
    You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

    History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1112541040 FArray <- FArray::Realloc <- 278135260*4 <- TArray<< <- FShaderCode::Serialize <- TArray<< <- operator << <- Load L2CompiledShader <- FD3DShaderCacheManager::Load <- UD3DRenderDevice::LoadCompiledShader <- LoadShaders <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine

    system :L2CompiledShader Option. . . .

    . : . , , .

    :

    Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial63 to Combiner failed

    History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.
    FinalBlend56 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel:
    :WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel
    <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine:
    raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <-
    UpdateWorld <- MainLoop
    () http://forum.4game.ru/index.php?showtopic=336714
    [I]Pridentem dicere verum...[/I]

  9. #9

    20.11.2009
    69

    , ! !

  10. #10

    08.03.2010
    2

    Lightbulb

    Saverteli
    )
    4 ?
    , 3 , . MAPS/21_19.unr . . : dorvard2008@ukr.net .
    PS: 2
    Dorvard; 09.03.2010 19:39.

  11. #11
      Saverteli
    28.04.2009
    406

    Dorvard
    , 3 , . MAPS/21_19.unr . . : dorvard2008@ukr.net .
    PS: 2
    ?
    [I]Pridentem dicere verum...[/I]

  12. #12
      abyse
    11.01.2008
    4,328

    Dorvard
    , 3 , . MAPS/21_19.unr . . : dorvard2008@ukr.net .
    PS: 2
    , . - 100%, , - . , - .
    Draconic.Ru

  13. #13

    06.12.2010
    27

     .. ..

    OS: Windows NT 6.1 (Build: 7600)
    CPU: GenuineIntel PentiumPro-class processor @ 2200 MHz with 3071MB RAM
    Video: NVIDIA GeForce GT 320M (8836)

    ColorModifier L2_Skies.Shaders.SkybackgroundColor: Serial size mismatch: Got 21, Expected 277

    History: LoadObject <- (ColorModifier L2_Skies.Shaders.SkybackgroundColor 22136552==22136552/23765437 22136531 277) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel SkyLevel) <- LoadLevel <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine
    zevs; 18.04.2011 00:30.

  14. #14

    15.12.2011
    3

    OS: Windows NT 6.2 (Build: 9200)
    CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 3973MB RAM
    Video: Intel(R) HD Graphics (2849)

    Error setting display mode: No acceptable display modes found (D3D_OK). Please delete your Option.ini file if this error prevents you from starting the game.

    History: UD3DRenderDevice::UnSetRes <- FindBestMatchingMode <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine

  15. #15
      Farian
    13.08.2012
    243

    Strannick
    OS: Windows NT 6.2 (Build: 9200)
    CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 3973MB RAM
    Video: Intel(R) HD Graphics (2849)

    Error setting display mode: No acceptable display modes found (D3D_OK). Please delete your Option.ini file if this error prevents you from starting the game.

    History: UD3DRenderDevice::UnSetRes <- FindBestMatchingMode <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine
    ?

  16. #16
      MoncOfFlame
    25.09.2011
    650

    , ! !
    , ?

  17. #17

    15.12.2011
    3

    Windows 8, . , system, . -

    OS: Windows NT 6.2 (Build: 9200)
    CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 3973MB RAM
    Video: Intel(R) HD Graphics (2828)

    Error setting display mode: No acceptable display modes found (D3D_OK). Please delete your Option.ini file if this error prevents you from starting the game.

    History: UD3DRenderDevice::UnSetRes <- FindBestMatchingMode <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine

    Option.ini system , ( ), DirectX, - ...
    P.S. Windows .

  18. #18
      VeCtOr2
    25.12.2012
    162

    ?

  19. #19

  20. #20

    15.12.2011
    3

    , . , . . 2. , , - .. ( ), ,

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